Persistent<T extends PersistentContent>
In the past, we could only modify the state of Storable through Script, but Persistent provides a set of useful methods to easily control the flow.
Persistent requires the name and initial state of a namespace. Persistent with the same name will share the same state.
The namespace cannot be an existing built-in namespace (built-in namespaces include: "game")
type PersisData = {
    flag: boolean;
    coin: number;
    name: string;
    // ...
};
const persis = new Persistent<PersisData>("persis", {
    flag: false,
    coin: 0,
    name: "John Smith",
    // ...
});Note: The stored content must be serializable, the serializable values supported by NarraLeaf-React include:
string
number
boolean
object: key isstring, value is the above serializable value
array: elements are the above serializable value
undefined
null
Date: standard JavaScript date object
If the script content contains Persistent, it must be registered with Story.
story.registerPersistent(persis);Public Methods
constructor
- namespace: string- the name of the namespace
- defaultContent: T- initial state
equals<K extends StringKeyOf<T>>
Determine whether the values are equal, can be used in Condition
- key: K- the key of the state
- value: T[K] | Lambda<T[K]> | LambdaHandler<T[K]>- the value to compare, a lambda function, or a lambda handler
- Returns: Lambda<boolean>
scene.action([
    Condition
        .If(persis.equals("id", persis.get("player_id")), [
            character1.say("ID matches!")
        ])
]);
 
// or with a lambda handler
scene.action([
    Condition
        .If(persis.equals("id", (ctx) => ctx.$("player").get("player_id")), [
            character1.say("Player ID matches!")
        ])
]);notEquals<K extends StringKeyOf<T>>
Determine whether the values aren't equal, can be used in Condition
- key: K- the key of the state
- value: T[K] | Lambda<T[K]> | LambdaHandler<T[K]>- the value to compare, a lambda function, or a lambda handler
- Returns: Lambda<boolean>
scene.action([
    Condition
        .If(persis.notEquals("id", persis.get("player_id")), [
            character1.say("ID doesn't match!")
        ])
]);
 
// or with a lambda handler
scene.action([
    Condition
        .If(persis.notEquals("id", (ctx) => ctx.$("player").get("player_id")), [
            character1.say("Player ID doesn't match!")
        ])
]);isTrue<K extends Extract<keyof T, BooleanValueKeyOf<T>>>
Determine whether the value is true, can be used in Condition
- key: K- the key of the state
- Returns: Lambda<boolean>
scene.action([
    Condition
        .If(persis.isTrue("flag"), [
            character1.say("Flag is true")
        ])
]);isFalse<K extends Extract<keyof T, BooleanValueKeyOf<T>>>
Determine whether the value is false, can be used in Condition
- key: K- the key of the state
- Returns: Lambda<boolean>
isNotNull<K extends StringKeyOf<T>>
Determine whether the value isn't null or undefined, can be used in Condition
- key: K- the key of the state
- Returns: Lambda<boolean>
toWord<K extends StringKeyOf<T>>
Convert to a dynamic word
- key: K- the key of the state
- Returns: Word<DynamicWord>
character.say(["You have ", persis.toWord("gold"), " gold"]);
 
// or
 
character.say`You have ${persis.toWord("gold")} gold`;get<K extends StringKeyOf<T>>
Alias of toWord
- key: K- the key of the state
- Returns: Word<DynamicWord>
character.say`You have ${persis.get("coin")} coins`;conditional
Create a conditional word
- condition: Lambda<boolean> | LambdaHandler<boolean>- the condition to check
- ifTrue: DynamicWordResult- the word to return if condition is true
- ifFalse: DynamicWordResult- the word to return if condition is false
- Returns: Word
character.say([
  "Your flag is ",
  persis.conditional(
    persis.isTrue("flag"),
    "on",
    "off"
  )
]);evaluate<K extends StringKeyOf<T>>
Evaluate the JavaScript function and determine whether the result is true
- key: K- the key of the state
- fn: (value: T[K]) => boolean- a JavaScript function to evaluate the state
- Returns: Lambda<boolean>
scene.action([
    Condition
        .If(persis.evaluate("coin", (coin) => coin < 10), [
            character1.say`You don't have enough coins!`
        ])
]);Chainable Methods
set<K extends StringKeyOf<T>>
Create an action to set a value in the persistent storage for the given key
Overload 1 of 2
- key: K- the key to set the value for
- value: T[K]- the value to set
- Returns: ChainedPersistent<T>
scene.action([
    persis.set("coin", 10)
]);Overload 2 of 2
- key: K- the key to set the value for
- handler: (value: T[K]) => T[K]- the handler to modify the value
- Returns: ChainedPersistent<T>
scene.action([
    persis.set("coin", (coin) => coin + 10) // coin will increase by 10
]);assign
Create an action to assign a value to the persistent storage
- value: Partial<T> | ((value: T) => Partial<T>)- the value to assign to the state
- Returns: ChainedPersistent<T>
scene.action([
    persis.assign({ coin: 10 })
]);
 
// or with a function
scene.action([
    persis.assign((state) => ({ coin: state.coin + 10 }))
]);