Control
This page is under construction.
Beta feature, subject to change.
Control is a class that has some utility methods for flow control.
Control.do([
character1.say("hello"),
// play sound and shake image at the same time
Control.allAsync([
sound.play(),
shake(image1),
]),
]);Static Method
do
Execute actions in order, waiting for each action to complete
actions: ActionStatements- ActionStatements- Returns
ChainedControl- Chained Control instance
doAsync
Execute actions in order, do not wait for this action to complete
actions: ActionStatements- ActionStatements- Returns
ChainedControl- Chained Control instance
any
Execute all actions at the same time, waiting for any one action to complete
actions: ActionStatements- ActionStatements- Returns
ChainedControl- Chained Control instance
all
Execute all actions at the same time, waiting for all actions to complete
actions: ActionStatements- ActionStatements- Returns
ChainedControl- Chained Control instance
allAsync
Execute all actions at the same time, do not wait for all actions to complete
actions: ActionStatements- ActionStatements- Returns
ChainedControl- Chained Control instance
repeat
Execute actions multiple times
times: number- timesactions: ActionStatements- ActionStatements- Returns
ChainedControl- Chained Control instance
whileLoop
Execute actions while condition is true
condition: Lambda<boolean> | LambdaHandler<boolean>- condition to checkactions: ActionStatements- ActionStatements- Returns
ChainedControl- Chained Control instance
breakLoop
Break the current loop (repeat/while) Can only be used inside a loop body
- Returns
ChainedControl- Chained Control instance
sleep
Sleep for a duration
duration: number | Awaitable<any> | Promise<any>- sleep duration- Returns
ChainedControl- Chained Control instance
waitForClick
Pause execution until the user clicks anywhere on the stage (excluding GUI elements such as dialog, buttons, menus). Similar to inserting a pause with no duration in a Sentence.
Useful for creating "click to continue" moments in ADV mode, or for pausing within NVL blocks until the player is ready to proceed.
scene.action([
character.say("Read this carefully..."),
Control.waitForClick(),
character.say("Now we continue."),
]);- Returns
ChainedControl- Chained Control instance