Quick Menu
Overview
The Quick Menu is a context panel that lets the player access common actions (undo, history, auto, save/load, settings, exit) with one click or key.
This guide shows how to build a minimal, decoupled QuickMenu
component. It re-implements only the core features so you can extend it freely.
1. Create the component
import { useGame, useRouter } from "narraleaf-react";
import { ArrowLeft, History, Play, Save, FileText, Settings, Home } from "lucide-react";
export default function QuickMenu() {
const game = useGame();
const router = useRouter();
const liveGame = game.getLiveGame();
// helpers ------------------------------------------------
const undo = () => liveGame.undo();
const toHistory = () => router.navigate("/home/history");
const toggleAuto = () => game.preference.togglePreference("autoForward");
const save = () => router.navigate("/home/save");
const load = () => router.navigate("/home/load");
const openSettings = () => router.navigate("/home/settings");
const exitGame = () => /* your own exit logic (e.g. useApp().exitGame()) */ undefined;
// menu item ---------------------------------------------
const Item = ({ icon: Icon, label, onClick }: { icon: any; label: string; onClick: () => void }) => (
<button onClick={onClick} className="flex items-center gap-1 px-2 py-1 rounded-full hover:bg-white/20">
<Icon className="w-4 h-4" />
<span className="text-xs">{label}</span>
</button>
);
return (
<div className="fixed bottom-5 left-0 right-0 flex justify-center pointer-events-none">
<div className="flex gap-2 bg-black/40 rounded-full px-4 py-1 pointer-events-auto">
<Item icon={ArrowLeft} label="Undo" onClick={undo} />
<Item icon={History} label="History" onClick={toHistory} />
<Item icon={Play} label="Auto" onClick={toggleAuto} />
<Item icon={Save} label="Save" onClick={save} />
<Item icon={FileText} label="Load" onClick={load} />
<Item icon={Settings} label="Settings" onClick={openSettings} />
<Item icon={Home} label="Exit" onClick={exitGame} />
</div>
</div>
);
}
2. Use in LayoutRouter
Place the menu inside the root layout's default page (path /
) so it is mounted when there is no other page:
import { Layout, Page, Player } from "narraleaf-react";
import QuickMenu from "./QuickMenu";
function MyApp() {
return (
<Player>
{/* QuickMenu will be displayed when the router is at `/`, which is the default page */}
{/* You can also use `router.clear().navigate("/")` to display the quick menu in-game */}
{/* This means the quick menu will be displayed when all other pages are closed */}
<Page name={null}>
<QuickMenu />
</Page>
</Player>
);
}
3. Transitions
The component above is static – you can add enter / exit animations by turning the top-level element into a Framer Motion element. Because the router mounts / unmounts the page automatically, the animation will play whenever the menu appears or disappears.
import { motion } from "framer-motion";
export default function QuickMenu() {
// ...hooks & helpers...
return (
<motion.div
/* initial ➜ before enter */
initial={{ opacity: 0, scale: 0.8, y: 20 }}
/* animate ➜ after enter */
animate={{ opacity: 1, scale: 1, y: 0 }}
/* exit ➜ before unmount */
exit={{ opacity: 0, scale: 0.8, y: 20 }}
/* timing curve */
transition={{ type: "spring", stiffness: 300, damping: 25, duration: 0.3 }}
className="fixed bottom-5 left-0 right-0 flex justify-center pointer-events-none"
>
<div className="flex gap-2 bg-black/40 rounded-full px-4 py-1 pointer-events-auto">
{/* menu items */}
</div>
</motion.div>
);
}
Guidelines:
- Root motion element – Only the top-level node needs to be a
motion.*
element; inner content can stay regular JSX. - Customize
initial / animate / exit
to achieve fade, slide, scale, etc. - Staggered items – For more elaborate effects, wrap each button in its own
motion.button
or use Motion variants. - Presence management – If you conditionally render the menu yourself, wrap it with
<AnimatePresence>
to handle exit animations.
That is all you need – the rest is pure CSS and Framer Motion creativity.