Game
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Game is the main class that represents the game itself. It contains all the game's configuration and LiveGames
Game use Singleton pattern, so you can get the instance by calling hook useGame()
Public Properties
preference
the Preference instance
Preference<GamePreference>
- See GamePreference
game.preference.setPreference("autoForward", true);
Public Methods
getLiveGame
return: LiveGame
- the LiveGame instance
configure
Assign a new configuration to the game
Note: This method is designed to be used before the game is initialized.
Calling this method after the game is initialized will not take effect or not taking effect immediately. Settings in the Preference will take effect immediately.
const { game } = useGame();
useEffect(() => {
game.configure({
ratioUpdateInterval: 0, // update the player size immediately
/* cursor */
cursor: "cursor.jpeg",
cursorHeight: 60,
cursorWidth: 60,
});
}, []);
use
Register a plugin to the game.
Note: Plugins with the same name will not be registered.
A name consists of
namespace
andname
is recommended.
Ex:"@Namespace/PluginName"
,"@Author/PluginName"
,"PluginName"
game.use({
... /** plugin register config */
});
plugin: IGamePluginRegistry
- The plugin registry config, see IGamePluginRegistry
dispose
Dispose the game and release all the resources.
Note: This action is irreversible.
game.dispose();