Documentation
Types
ChainedActions

ChainedActions

type ChainedAction = Proxied<GameElement, Chained<LogicAction.Actions>>;
type ChainedActions = (ChainedAction | ChainedAction[] | Actions | Actions[])[];

Example:

[
    character1
        .say("Hello")
        .say("World"),
    scene1
        .jumpTo(scene2),
    character2
        .say("World")
] satisfies ChainedActions;