LiveGameEvent
type LiveGameEvent = {
"event:character.prompt": [{
/**
* The character who says the sentence
*/
character: Character | null,
/**
* The sentence said by the character
*/
sentence: Sentence,
/**
* The text of the sentence
*/
text: string;
}];
"event:menu.choose": [{
/**
* The sentence selected by the player
*/
sentence: Sentence,
/**
* The text of the sentence
*/
text: string;
}];
};